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debt_to_merchants_guild
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g_tutorial_training_ground_archer_trainer_state
g_tutorial_training_ground_archer_trainer_item_1
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g_tutorial_training_ground_horseman_trainer_state
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g_multiplayer_poll_running
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g_multiplayer_selected_map
g_multiplayer_next_team_1_faction
g_multiplayer_next_team_2_faction
g_multiplayer_game_max_seconds
g_multiplayer_welcome_message_shown
g_multiplayer_show_server_rules
g_presentation_obj_team_select_container
g_presentation_obj_team_select_1
g_multiplayer_team_select_1_available
g_presentation_obj_team_select_2
g_multiplayer_team_select_2_available
g_presentation_obj_team_select_3
g_confirmation_result
g_confirmation_troop_backup
g_confirmation_team_backup
g_presentation_obj_troop_select_container
g_presentation_state
g_presentation_obj_item_select_1
g_presentation_obj_item_select_2
g_presentation_obj_item_select_3
g_presentation_obj_item_select_4
g_presentation_obj_item_select_5
g_presentation_obj_item_select_6
g_presentation_obj_item_select_7
g_presentation_obj_item_select_8
g_presentation_obj_item_select_9
g_presentation_obj_item_select_10
g_presentation_obj_item_select_11
g_presentation_obj_item_select_12
g_presentation_obj_item_select_13
g_presentation_obj_item_select_14
g_presentation_obj_item_select_15
g_presentation_obj_item_select_16
g_current_opened_item_details
g_inside_obj_1
g_inside_obj_2
g_inside_obj_3
g_inside_obj_4
g_inside_obj_5
g_inside_obj_6
g_inside_obj_7
g_inside_obj_8
g_inside_obj_9
g_presentation_obj_item_select_next
g_close_equipment_selection
g_show_no_more_respawns_remained
g_multiplayer_respawn_start_time
g_multiplayer_bot_type_1_wanted
g_multiplayer_bot_type_2_wanted
g_multiplayer_bot_type_3_wanted
g_multiplayer_bot_type_4_wanted
g_multiplayer_message_1
g_multiplayer_message_value_1
g_multiplayer_message_2
g_multiplayer_message_3
g_multiplayer_last_round_time_counter_value
g_multiplayer_round_time_counter_overlay
g_multiplayer_team_1_last_displayed_score
g_multiplayer_team_2_last_displayed_score
g_multiplayer_team_1_score_display_overlay
g_multiplayer_team_2_score_display_overlay
g_presentation_obj_flag_projection_display_1
g_presentation_obj_flag_projection_display_2
g_presentation_obj_flag_projection_display_3
g_presentation_obj_flag_projection_display_4
g_multiplayer_respawn_counter_overlay
g_multiplayer_respawn_remained_overlay
g_multiplayer_last_respawn_counter_value
g_presentation_obj_stats_chart_container
g_stats_chart_update_period
g_presentation_obj_stats_chart_deathmatch_container
g_presentation_obj_escape_menu_container
g_presentation_obj_escape_menu_1
g_presentation_obj_escape_menu_2
g_presentation_obj_escape_menu_3
g_presentation_obj_escape_menu_6
g_presentation_obj_escape_menu_7
g_presentation_obj_escape_menu_8
g_presentation_obj_escape_menu_9
g_presentation_obj_escape_menu_10
g_presentation_obj_escape_menu_11
g_presentation_obj_escape_menu_12
g_presentation_obj_escape_menu_13
g_presentation_obj_escape_menu_4
g_presentation_obj_escape_menu_5
g_presentation_obj_escape_menu_6_available
g_multiplayer_players_list_action_type
g_presentation_obj_poll_menu_container
g_presentation_obj_poll_menu_1
g_presentation_obj_poll_menu_4
g_presentation_obj_poll_menu_5
g_presentation_obj_poll_menu_2
g_presentation_obj_poll_menu_3
g_multiplayer_maps_list_action_type
g_multiplayer_number_of_bots_list_action_type
g_presentation_obj_show_players_1
g_presentation_obj_show_maps_list_menu_container
g_show_maps_list_button_list_end_index
g_show_maps_list_button_list_first_index
g_multiplayer_factions_list_action_type
g_multiplayer_poll_for_map_and_faction_data_map
g_presentation_obj_show_factions_list_menu_container
g_show_factions_list_button_list_end_index
g_show_factions_list_button_list_first_index
g_multiplayer_poll_for_map_and_faction_data_faction_1
g_presentation_obj_show_number_of_bots_list_menu_container
g_show_number_of_bots_list_button_list_end_index
g_show_number_of_bots_list_button_list_first_index
g_multiplayer_poll_number_of_bots_team_1
g_multiplayer_poll_last_written_seconds_left
g_presentation_obj_poll_1
g_tutorial_displayed_mouse_dir
g_tutorial_displayed_mouse_click
g_presentation_obj_name_kingdom_1
g_presentation_obj_name_kingdom_2
players_kingdom_name_set
g_presentation_obj_banner_selection_1
g_presentation_obj_custom_banner_22
g_presentation_obj_custom_banner_23
g_presentation_obj_custom_banner_2
g_presentation_obj_custom_banner_3
g_presentation_obj_custom_banner_4
g_presentation_obj_custom_banner_5
g_presentation_obj_custom_banner_19
g_presentation_obj_custom_banner_20
g_presentation_obj_custom_banner_16
g_presentation_obj_custom_banner_17
g_presentation_obj_custom_banner_18
g_presentation_obj_custom_banner_1
g_presentation_obj_custom_banner_15
g_presentation_obj_custom_banner_21
g_presentation_obj_custom_banner_14
g_presentation_obj_custom_banner_6
g_presentation_obj_custom_banner_7
g_presentation_obj_custom_banner_24
g_presentation_obj_custom_banner_28
g_presentation_obj_custom_banner_32
g_presentation_obj_custom_banner_33
g_presentation_obj_custom_banner_8
g_presentation_obj_custom_banner_9
g_presentation_obj_custom_banner_25
g_presentation_obj_custom_banner_29
g_presentation_obj_custom_banner_34
g_presentation_obj_custom_banner_35
g_presentation_obj_custom_banner_10
g_presentation_obj_custom_banner_11
g_presentation_obj_custom_banner_26
g_presentation_obj_custom_banner_30
g_presentation_obj_custom_banner_36
g_presentation_obj_custom_banner_37
g_presentation_obj_custom_banner_12
g_presentation_obj_custom_banner_13
g_presentation_obj_custom_banner_27
g_presentation_obj_custom_banner_31
g_presentation_obj_custom_banner_38
g_presentation_obj_custom_banner_39
g_presentation_next_presentation
g_presentation_output_slot
g_formation_group0_selected
g_formation_group1_selected
g_formation_group2_selected
g_formation_group3_selected
g_formation_group4_selected
g_formation_group5_selected
g_formation_group6_selected
g_formation_group7_selected
g_formation_group8_selected
g_presentation_obj_battle_but0
g_presentation_obj_battle_but1
g_presentation_obj_battle_but2
g_presentation_obj_battle_but3
g_presentation_obj_battle_but4
g_presentation_obj_battle_but5
g_presentation_obj_battle_but6
g_presentation_obj_battle_but7
g_presentation_obj_battle_but8
group0_has_troops
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group2_has_troops
group3_has_troops
group4_has_troops
group5_has_troops
group6_has_troops
group7_has_troops
group8_has_troops
num_classes
g_presentation_obj_battle_check0
g_presentation_obj_battle_name0
g_presentation_but0_movement
g_presentation_but0_riding
g_presentation_but0_weapon_usage
g_presentation_obj_battle_check1
g_presentation_obj_battle_name1
g_presentation_but1_movement
g_presentation_but1_riding
g_presentation_but1_weapon_usage
g_presentation_obj_battle_check2
g_presentation_obj_battle_name2
g_presentation_but2_movement
g_presentation_but2_riding
g_presentation_but2_weapon_usage
g_presentation_obj_battle_check3
g_presentation_obj_battle_name3
g_presentation_but3_movement
g_presentation_but3_riding
g_presentation_but3_weapon_usage
g_presentation_obj_battle_check4
g_presentation_obj_battle_name4
g_presentation_but4_movement
g_presentation_but4_riding
g_presentation_but4_weapon_usage
g_presentation_obj_battle_check5
g_presentation_obj_battle_name5
g_presentation_but5_movement
g_presentation_but5_riding
g_presentation_but5_weapon_usage
g_presentation_obj_battle_check6
g_presentation_obj_battle_name6
g_presentation_but6_movement
g_presentation_but6_riding
g_presentation_but6_weapon_usage
g_presentation_obj_battle_check7
g_presentation_obj_battle_name7
g_presentation_but7_movement
g_presentation_but7_riding
g_presentation_but7_weapon_usage
g_presentation_obj_battle_check8
g_presentation_obj_battle_name8
g_presentation_but8_movement
g_presentation_but8_riding
g_presentation_but8_weapon_usage
g_presentation_obj_battle_10
g_presentation_obj_battle_11
g_presentation_obj_battle_12
g_presentation_obj_battle_13
g_presentation_obj_battle_14
g_presentation_obj_battle_15
g_presentation_obj_battle_16
g_presentation_obj_battle_17
g_presentation_obj_battle_22
g_presentation_obj_battle_23
g_presentation_obj_battle_24
g_presentation_obj_battle_25
g_presentation_obj_battle_26
g_presentation_obj_battle_28
g_presentation_obj_battle_27
g_battle_us_ready
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g_battle_enemies_ready
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g_battle_enemies_routed
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g_battle_allies_ready
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g_battle_allies_routed
g_battle_allies_dead
g_battle_report_plane
g_battle_map_scale
g_battle_map_height
g_battle_map_width
g_battle_map_plane
g_battle_map_infantry_order_flag
g_battle_map_archers_order_flag
g_battle_map_cavalry_order_flag
g_presentation_obj_sliders_1
g_presentation_obj_sliders_2
g_presentation_obj_sliders_3
g_presentation_obj_sliders_4
g_presentation_obj_sliders_5
g_presentation_obj_sliders_6
g_presentation_obj_sliders_7
g_presentation_obj_sliders_8
g_presentation_obj_sliders_1_val
g_presentation_obj_sliders_2_val
g_presentation_obj_sliders_3_val
g_presentation_obj_sliders_4_val
g_presentation_obj_arena_training_1
g_presentation_obj_arena_training_2
g_presentation_obj_retirement_1
g_presentation_obj_retirement_2
g_presentation_obj_bugdet_report_container
g_presentation_obj_budget_report_1
g_player_debt_to_party_members
g_cur_week_half_daily_wage_payments
g_game_before_quit_state
g_multiplayer_duel_start_counter_overlay
g_multiplayer_last_duel_start_counter_value
g_cln_edit
g_presentation_obj_10
g_presentation_obj_1
g_presentation_obj_2
g_presentation_obj_3
g_presentation_obj_4
g_presentation_obj_11
g_presentation_obj_23
g_presentation_obj_13
g_presentation_obj_14
g_presentation_obj_15
g_presentation_obj_24
g_presentation_obj_16
g_presentation_obj_25
g_presentation_obj_9
g_presentation_obj_6
g_price_threshold_for_picking
g_presentation_obj_5
g_sell_items_when_leaving
g_auto_sell_price_limit
g_presentation_obj_39
g_presentation_obj_40
g_cur_slot_no
g_selected_troop
g_selected_page
g_presentation_obj_18
g_presentation_obj_26
g_presentation_obj_17
g_presentation_obj_22
g_name_of_enemy
g_presentation_obj_21
g_name_of_ally
g_presentation_obj_8
g_presentation_obj_7
g_hp_bar_dis_limit
g_presentation_obj_20
g_rand_rain_limit
g_minimap_ratio
g_reinforcement_stage
g_morale_threshold
global_speed_modifier
g_damage_to_enemy
g_report_shot_distance
g_hp_bar_ally
g_hp_bar_enemy
g_encumbrance_penalty
disable_npc_complaints
g_show_minimap
g_presentation_obj_12
g_camera_up
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g_camera_left
g_camera_right
g_buy_foods_when_leaving
g_presentation_obj_sliders_9
g_presentation_obj_sliders_10
g_players_policy_set
demanded_money
g_jrider_faction_report_Return_to_menu
g_base_character_presentation_storage_index
g_jrider_character_report_Return_to_menu
g_jrider_character_information_text
g_jrider_character_relation_listbox
g_jrider_character_faction_filter
g_jrider_faction_filter
num_charinfo_candidates
g_jrider_reset_selected_on_faction
character_info_id
g_jrider_character_portrait
g_jrider_faction_coat_of_arms
g_latest_character_relation_entry
g_jrider_last_checked_indicator
g_jrider_character_report_talk_to_npc
g_presentation_obj_19
g_jq_Return_to_menu
g_date
g_presentation_obj_15_val
ship
presentation_troop_ratio_bar_active
g_presentation_obj_card1
g_presentation_obj_card2
g_presentation_obj_card3
g_presentation_obje_2
g_presentation_obje_2_alpha
gpu_storage
g_apply_budget_report_to_gold
g_jq_Back_to_shop
jq_nr
g_jq_version
g_jq_equipment_status
g_jq_equip_hline1
g_jq_equip_hline2
g_jq_equipment_item0
g_jq_equipment_item1
g_jq_equipment_item2
g_jq_equipment_item3
g_jq_equipment_item4
g_jq_equipment_item5
g_jq_equipment_item6
g_jq_equipment_item7
jq_dude
g_jq_selector_1
g_jq_selector_2
g_jq_selector_3
g_jq_selector_4
g_jq_selector_5
g_jq_selector_6
g_jq_selector_7
g_jq_selector_8
g_jq_selector_9
g_jq_selector_10
g_jq_selector_11
g_jq_selector_12
g_jq_selector_13
g_jq_selector_14
g_jq_selector_15
g_jq_selector_16
g_jq_selector_17
g_jq_selector_18
g_jq_selector_19
g_jq_selector_20
g_jq_last_checked_indicator
espresso
jq_override
jq_slot
jq_startpage
jq_last_checked_hero
jq_helptoggle
g_jqhelp
g_jqhelptxt
g_quitdebug2
g_jq_prevtroop
g_jq_nexttroop
jq_portrait
jq_troop_name
jq_allskills
jq_allprofs
jqregstr
jqregagi
jqregint
jqregcha
jqhealth
jqreglvl
jqtonextlvl
jq_mrlc
jq_feeling1
jq_feeling2
jq_feeling3
jq_comphome
jq_state
g_presentation_obj_banner_selection_2
gpu_data
g_presentation_obj_37
g_presentation_obj_38
g_wp_tpe_renown_scaling
g_wp_tpe_option_team_damage
g_wp_tpe_option_icd_active
g_wp_tpe_rank_pres_mode
g_lco_cb_0
g_lco_cb_1
g_lco_cb_2
g_lco_auto_equip
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g_lco_active_panel
g_lco_sort_inventory
g_lco_retrieve
g_lco_dragging_panel
g_lco_dragging_text
g_lco_garbage_troop
g_lco_auto_horses
g_lco_auto_armors
g_lco_auto_shields
g_lco_include_companions
g_lco_include_lords
g_lco_include_regulars
g_lco_page
g_lco_panel_found
g_lco_drag_item
g_lco_drag_modifier
g_lco_drag_quantity
g_lco_drag_quantity_max
g_lco_dragging
g_lco_target
g_lco_popup_active
g_lco_popup_overlay
g_lco_popup_item
g_lco_popup_modifier
g_lco_dialog
g_lco_main_container
g_lco_attributes_1
g_lco_attributes_2
g_lco_titles_1
g_lco_titles_2
g_lco_active_hero
g_player_luck
g_player_party_icon
g_lord_long_term_count
g_there_is_no_avaliable_centers
total_random_quarrel_changes
total_relation_adds
total_relation_subs
romantic_attraction_seed
g_multiplayer_respawn_period
g_multiplayer_round_max_seconds
g_multiplayer_game_max_minutes
g_multiplayer_game_max_points
g_multiplayer_renaming_server_allowed
g_multiplayer_changing_game_type_allowed
g_multiplayer_point_gained_from_flags
g_multiplayer_point_gained_from_capturing_flag
g_multiplayer_team_1_faction
g_multiplayer_team_2_faction
g_multiplayer_num_bots_team_1
g_multiplayer_num_bots_team_2
g_multiplayer_number_of_respawn_count
g_multiplayer_num_bots_voteable
g_multiplayer_max_num_bots
g_multiplayer_factions_voteable
g_multiplayer_maps_voteable
g_multiplayer_kick_voteable
g_multiplayer_ban_voteable
g_multiplayer_valid_vote_ratio
g_multiplayer_auto_team_balance_limit
g_multiplayer_player_respawn_as_bot
g_multiplayer_mission_end_screen
g_multiplayer_allow_player_banners
g_multiplayer_force_default_armor
g_multiplayer_disallow_ranged_weapons
g_multiplayer_initial_gold_multiplier
g_multiplayer_battle_earnings_multiplier
g_multiplayer_round_earnings_multiplier
g_quick_battle_team_0_banner
g_quick_battle_team_1_banner
g_encountered_party_2
playerparty_prebattle_regulars
marshall_defeated_in_battle
total_battle_enemy_changes
newglob_total_prosperity_from_townloot
g_wedding_groom_troop
g_wedding_bride_troop
g_wedding_bishop_troop
g_wedding_brides_dad_troop
g_multiplayer_message_type
setting_require_faction_noble_recruit
team_1_flag_scene_prop
team_2_flag_scene_prop
g_horses_are_avaliable
g_battle_waiting_seconds
g_death_mode_part_1_start_time
g_multiplayer_message_value_3
g_multiplayer_poll_ended
g_multiplayer_poll_num_sent
g_multiplayer_poll_yes_count
g_multiplayer_poll_no_count
g_multiplayer_poll_to_show
g_multiplayer_poll_value_to_show
g_multiplayer_poll_value_2_to_show
g_multiplayer_poll_value_3_to_show
g_multiplayer_poll_end_time
g_multiplayer_poll_client_end_time
g_multiplayer_duel_start_time
g_placing_initial_flags
g_multiplayer_team_1_first_spawn
g_multiplayer_team_2_first_spawn
g_cln_troop
newglob_total_prosperity_from_caravan_trade
g_training_ground_used_weapon_proficiency
g_training_ground_training_scene
g_training_ground_training_num_enemies
g_training_ground_training_hardness
g_training_ground_training_num_gourds_to_destroy
g_training_ground_ranged_distance
qst_deliver_wine_debt
incriminate_quest_sacrificed_troop
total_indictment_changes
total_promotion_changes
pout_party
newglob_total_prosperity_from_villageloot
total_battle_ally_changes
g_alarm_modula
number_of_report_to_army_quest_notes
g_center_to_give_to_player
g_gathering_new_started
g_player_party_morale_modifier_party_size
g_player_party_morale_modifier_leadership
g_player_party_morale_modifier_food
g_player_party_morale_modifier_no_food
g_player_party_morale_modifier_debt
players_kingdom_days_at_peace
ai_team_1_battle_tactic
ai_team_1
ai_team_2
ai_team_2_battle_tactic
g_player_current_own_troop_kills
g_last_mission_player_damage
g_friend_fit_for_battle
g_enemy_fit_for_battle
g_starting_strength_main_party
g_starting_strength_enemy_party
g_starting_strength_friends
num_routed_us
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num_routed_enemies
battle_renown_value
spy_item_worn
spy_quest_troop
num_center_bandits
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belfry_rotating_objects_begin
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belfry_num_slots_positioned
belfry_num_men_pushing
players_oath_renounced_against_kingdom
players_oath_renounced_begin_time
g_total_quests_completed
g_minister_notification_quest
newglob_total_prosperity_from_bandits
any_allies_at_the_last_battle
newglob_total_prosperity_losses
newglob_total_prosperity_gains
number_of_npc_slots
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npc_map_talk_context
g_ransom_offer_troop
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g_check_autos_at_hour
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g_rejoinder_to_last_comment
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g_custom_battle_team1_death_count
g_custom_battle_team2_death_count
total_political_events
total_vassal_days_on_campaign
total_feast_changes
total_courtship_quarrel_changes
g_concession_demanded
number_of_controversial_policy_decisions
total_policy_dispute_changes
g_duel_troop
g_use_current_ai_object_as_s8
g_target_after_gathering
g_gathering_reason
g_player_inventory_management
g_presentation_obj_36
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key_order_7
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key_order_10
key_special_0
key_special_1
key_special_3
next_cavalry_place
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enlisted_lord
freelancer_original_banner
gpu_ccp_mode
gpu_object
g_lco_dragging_from
g_lco_dragging_from_slot
g_lco_activate_troop
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g_lco_heroes
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g_lco_garb_slots
g_lco_return
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g_lco_switch_page_0
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g_lco_switch_page_2
g_lco_selected_page
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training_ground_position_changed
bug_fix_version
g_notification_menu_var1
g_notification_menu_var2
g_next_pay_time
newglob_total_prosperity_from_convergence
g_last_half_payment_check_day
g_half_payment_checkpoint
total_no_fief_changes
g_give_advantage_to_original_faction
total_relation_changes_through_convergence
total_vassal_days_responding_to_campaign
newglob_total_prosperity_from_village_trade
g_one_faction_left_notification_shown
g_random_army_quest
qst_scout_waypoints_wp_1
qst_scout_waypoints_wp_2
qst_scout_waypoints_wp_3
qst_scout_waypoints_wp_1_visited
qst_scout_waypoints_wp_2_visited
qst_scout_waypoints_wp_3_visited
qst_train_peasants_against_bandits_num_hours_trained
g_last_report_control_day
g_twice_consum_food
g_lyx_last_random_event
g_juicio
